@pmndrs/bvh
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    Class TopLevelShapeKeeper

    Builds shapes and remembers the last few, by generation, so it can judge the one the GPU actually uses against new transforms. A shape the main thread could not swap in (it threw) is never the one judged, because a check names the generation in use. Lives in the shape worker (or on the main thread when there is none); requests are handled one at a time.

    Index
    • Refits shape currentGeneration (the one in use) to input's transforms, and builds a new one as generation if its cost passed ratio times its as-built cost, or if that shape isn't known.

      Parameters

      Returns TopLevelCheck