@pmndrs/bvh
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    Function indexedLeadingUnits

    • Units (16 bytes each) of an indexed scene's region before a mesh's first triangle: the header, and a merged mesh's side and source tables, or an unmerged mesh's material table (materials, when it has per-triangle materials).

      Parameters

      • triangleCount: number
      • sourceCount: number = 0
      • materials: boolean = false

      Returns number