Units (16 bytes each) of an indexed scene's region before a mesh's first triangle: the header, and a merged mesh's side and source tables, or an unmerged mesh's material table (materials, when it has per-triangle materials).
materials
Units (16 bytes each) of an indexed scene's region before a mesh's first triangle: the header, and a merged mesh's side and source tables, or an unmerged mesh's material table (
materials, when it has per-triangle materials).