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@pmndrs/bvh
lbvhBatchBytes
Function lbvhBatchBytes
lbvhBatchBytes
(
totals
:
BatchTotals
,
triangleLeaves
?:
GpuLayoutTriangleLeaves
,
)
:
BatchBytes
<
|
"indices"
|
"positions"
|
"tileSums"
|
"outNodes"
|
"outTriangles"
|
"outParents"
|
"flags"
|
"stats"
|
"tables"
|
"primitiveBoxes"
|
"keysA"
|
"valuesA"
|
"keysB"
|
"valuesB"
|
"sortOffsets"
|
"scratch"
|
"params"
|
"rank"
|
"nodeInfo"
|
"continueArgs"
,
>
GPU bytes an LBVH batch of these totals holds while it builds, by buffer.
Parameters
totals
:
BatchTotals
triangleLeaves
:
GpuLayoutTriangleLeaves
= 'records'
Returns
BatchBytes
<
|
"indices"
|
"positions"
|
"tileSums"
|
"outNodes"
|
"outTriangles"
|
"outParents"
|
"flags"
|
"stats"
|
"tables"
|
"primitiveBoxes"
|
"keysA"
|
"valuesA"
|
"keysB"
|
"valuesB"
|
"sortOffsets"
|
"scratch"
|
"params"
|
"rank"
|
"nodeInfo"
|
"continueArgs"
,
>
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GPU bytes an LBVH batch of these totals holds while it builds, by buffer.