@pmndrs/bvh
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    Function lbvhBatchBytes

    • GPU bytes an LBVH batch of these totals holds while it builds, by buffer.

      Parameters

      Returns BatchBytes<
          | "indices"
          | "positions"
          | "tileSums"
          | "outNodes"
          | "outTriangles"
          | "outParents"
          | "flags"
          | "stats"
          | "tables"
          | "primitiveBoxes"
          | "keysA"
          | "valuesA"
          | "keysB"
          | "valuesB"
          | "sortOffsets"
          | "scratch"
          | "params"
          | "rank"
          | "nodeInfo"
          | "continueArgs",
      >