@pmndrs/bvh
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    Function levelOrderOf

    • Nodes grouped by depth, deepest level first, for a refit that goes level by level (the GPU refit's repair pass): every node comes after all its descendants. levelStarts[level] to levelStarts[level + 1] index into levelNodes; there are levelStarts.length - 1 levels.

      Parameters

      • parentSlots: Uint32Array
      • nodeCount: number

      Returns { levelNodes: Uint32Array; levelStarts: Uint32Array }