The world-space centre of voxel (x, y, z), rounded as the kernel computes it in f32 (min + (i + 0.5) * size; a GPU may fuse the multiply-add, a few ulps apart).
(x, y, z)
min + (i + 0.5) * size
The world-space centre of voxel
(x, y, z), rounded as the kernel computes it in f32 (min + (i + 0.5) * size; a GPU may fuse the multiply-add, a few ulps apart).