@pmndrs/bvh
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    Function writeMergedTriangleIdentity

    • Writes a merged group's hit identity into a tree's triangle records, built from group.geometry by any builder: each record's original index (the builder's, an index into the group's geometry) becomes the source mesh's triangle index, the padding word the source instance index, flags bit 1 is set for a mirrored source, and flags bits 16-31 get the triangle's material + 1 (group.sourceMaterials: its source triangle's, else its source instance's; 0 for none). Bit 0 (the filter flag) is kept; a record with any other flag bit set throws, since builders only write bit 0.

      Call it once on fresh records (it reads the builder's original index): assembleTraceScene does, on its own copy, so a MeshBvh can be assembled again or swapped for another builder's tree the same way.

      Parameters

      • records: ArrayBuffer
      • group: StaticMergeGroup
      • byteOffset: number = 0
      • triangleCount: number = group.sourceInstances.length

      Returns void