What CpuMeshBvh.closestPointToPoint and CpuMeshBvh.closestPointToGeometry write: three-mesh-bvh's HitPointInfo. Point is a BvhVector3 here, a three Vector3 in @pmndrs/bvh/three.
HitPointInfo
Point
Vector3
@pmndrs/bvh/three
The triangle's original index (in the input's index order).
The closest point, in the tree's space (for target2 of closestPointToGeometry, the other geometry's).
target2
closestPointToGeometry
What CpuMeshBvh.closestPointToPoint and CpuMeshBvh.closestPointToGeometry write: three-mesh-bvh's
HitPointInfo.Pointis a BvhVector3 here, a threeVector3in@pmndrs/bvh/three.