Optional ReadonlyacceptDecides whether a hit counts, after the threshold, near and far
(for example a draw range, or a distance in another space). The
closest hit of CpuPointsBvh.raycastFirst is the closest that passes.
Optional ReadonlyfarHits farther than this are left out. Default Infinity.
Optional ReadonlynearHits nearer than this (by BvhPrimitiveRaycastHit.distance) are left out. Default 0.
Optional ReadonlythresholdHow far from the ray a primitive may be, in the tree's units: three's
Raycaster.params.Points.threshold and params.Line.threshold (default
1, as three's). A point counts when strictly closer, a segment when no
farther, as in three.
Options of CpuPointsBvh.raycast and CpuSegmentsBvh.raycast.