@pmndrs/bvh
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    Interface BvhRayCrossings

    A ray's crossings with a mesh (CpuMeshBvh.rayCrossings), as the GPU's BvhRayCrossings.

    interface BvhRayCrossings {
        count: number;
        winding: number;
    }
    Index
    count: number

    Every triangle the ray crosses at t >= 0.

    winding: number

    +1 per triangle left through its front side, -1 per one entered through it.