@pmndrs/bvh
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    Interface BvhRayIntersection

    A hit as the walk reports it, before it becomes a BvhRaycastHit: t is in units of the direction given.

    interface BvhRayIntersection {
        frontFace: boolean;
        t: number;
        triangle: number;
        u: number;
        v: number;
    }
    Index
    frontFace: boolean
    t: number
    triangle: number
    u: number
    v: number