@pmndrs/bvh
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    Interface BvhRayLike

    A ray: [x, y, z] arrays, or a three Ray. The direction need not be unit length.

    interface BvhRayLike {
        direction: BvhVec3Like;
        origin: BvhVec3Like;
    }
    Index
    direction: BvhVec3Like
    origin: BvhVec3Like