@pmndrs/bvh
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    Interface BvhRaycastOptions

    Options of CpuMeshBvh.raycast. A three Material passes as one (it has side), as three-mesh-bvh's materialOrSide does.

    interface BvhRaycastOptions {
        far?: number;
        near?: number;
        side?: number;
    }
    Index
    far?: number

    Farthest distance along the ray. Default Infinity.

    near?: number

    Nearest distance along the ray (in the ray's units of length, whatever the direction's length). Default 0.

    side?: number