@pmndrs/bvh
    Preparing search index...

    Interface BvhTriangleHitPointOptions

    interface BvhTriangleHitPointOptions {
        attributes?: Readonly<Record<string, BvhVertexAttribute>>;
        indices?:
            | Uint32Array<ArrayBufferLike>
            | Uint16Array<ArrayBufferLike>
            | null;
    }
    Index
    attributes?: Readonly<Record<string, BvhVertexAttribute>>

    Attributes to interpolate at the point (uv, normal, ...), by name.

    indices?: Uint32Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | null

    The index buffer the tree was built from; default the tree's source (if any).