@pmndrs/bvh
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    Interface CheckedGeometry

    Checked access to a mesh's triangles.

    interface CheckedGeometry {
        flags: Uint32Array<ArrayBufferLike> | null;
        triangleCount: number;
        vertexOf(triangle: number, corner: number): number;
    }
    Index
    flags: Uint32Array<ArrayBufferLike> | null

    The flags word of each original triangle as the records hold it: the input's flags with its material in bits 16-31, or null for all 0.

    triangleCount: number
    • The vertex used by corner (0, 1 or 2) of triangle; throws if it does not exist.

      Parameters

      • triangle: number
      • corner: number

      Returns number