@pmndrs/bvh
    Preparing search index...

    Interface CpuSceneRaycastOptions

    interface CpuSceneRaycastOptions {
        accept?: (
            instance: number,
            triangle: number,
            frontFace: boolean,
        ) => boolean;
        firstHitOnly?: boolean;
        mask?: number;
    }
    Index
    accept?: (instance: number, triangle: number, frontFace: boolean) => boolean

    Whether a hit counts (side culling, groups): not counted hits let the ray through. Default: every hit counts.

    firstHitOnly?: boolean

    The closest hit only (default false: every hit, sorted by t).

    mask?: number

    The ray mask: instances with (mask & rayMask) == 0 are skipped. Default all ones.