OptionalboundsAs CpuMeshBvh.traverse's: whether to enter a world box (falsy skips it, BVH_CONTAINED takes its subtree whole).
OptionalintersectsEach instance of an entered leaf or a contained box, by instanceIndex. A truthy return stops the cast.
OptionalintersectsA range of top-level positions (CpuSceneBvh.instanceAt), before its instances; a truthy return stops the cast.
The callbacks of CpuSceneBvh.shapecast: three-mesh-bvh's
ObjectBVH.shapecastcallbacks (0.9.18) with its argument order, the object named by its instance'sinstanceIndex.Boxis what the boxes come as (a BvhBox3 here, a threeBox3in@pmndrs/bvh/three).