@pmndrs/bvh
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    Interface DeserializeLayoutOptions

    Options of deserializeLayout.

    interface DeserializeLayoutOptions {
        geometry?: Pick<MeshInput, "indices" | "positions">;
    }
    Index
    geometry?: Pick<MeshInput, "indices" | "positions">

    The geometry the tree will be used with (for an indexed tree, the positions it reads). Checked: the triangle count, an indexed tree's vertex indices against its vertex count, and, when the file was written with its geometry, the hash. A mismatch throws instead of tracing wrong triangles.