ReadonlyboundsObject-space box around the mesh: [minX, minY, minZ, maxX, maxY, maxZ].
ReadonlyleafReadonlymaxLevels of nodes on the longest path.
ReadonlynodeOptional ReadonlynodeHow nodes stores them; omitted means 'f32'.
ReadonlynodesnodeCount nodes, 64 bytes each; node 0 is the root. With
nodeFormat: 'quantized', the frame slot and then nodeCount 32-byte
nodes (gpuLayoutNodeBufferBytes); node i is slot i + 1.
ReadonlyparentsParent of each node (0xffffffff for the root), for a bottom-up refit.
ReadonlytriangleOptional ReadonlytriangleHow triangles stores them; omitted means 'records'.
ReadonlytrianglestriangleCount triangles in tree order: 48 bytes each, or 16 with triangleLeaves: 'indexed'.
A mesh's tree in the GPU layout. The same shape as the tracer's
MeshBvh.