ReadonlyboundsObject-space box around the mesh: [minX, minY, minZ, maxX, maxY, maxZ].
ReadonlyleafReadonlymaxLevels of nodes on the longest path.
ReadonlynodeReadonlynodeThe mesh's node 0 (its root) is this node of the shared node buffer (and of the parent buffer, unless parentOffset says otherwise). Child indices are the mesh's own. With quantized nodes, the root's 32-byte slot; the mesh's frame slot is the one before.
Optional ReadonlyparentWhere the mesh's parents start in the shared parent buffer, when not at nodeOffset (quantized trees).
ReadonlyproblemWhy this tree must not be used, or null.
ReadonlytriangleReadonlytriangleThe mesh's first triangle in the shared triangle buffer. Leaf indices are the mesh's own.
One mesh's tree inside a batch's shared buffers (GpuTreeBuffers).