@pmndrs/bvh
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    Interface GpuRaysTiming

    What one trace took: CPU wall time always, GPU time where the device times passes.

    interface GpuRaysTiming {
        count: number;
        gpuMs: number | null;
        wallMs: number;
    }

    Hierarchy (View Summary)

    Index
    count: number
    gpuMs: number | null

    GPU milliseconds of the dispatch (timestamps), or null without timestamp-query (or with timestamps: false).

    wallMs: number

    CPU wall milliseconds from the submit to the results on the CPU (dispatch plus readback).