Optional ReadonlymaxLeaves with more triangles than this are cut in half until they fit. 1 to 8; default 8.
Optional ReadonlynodeThe node format, 'f32' (the default) or 'quantized' (docs/internals/design/compressed-nodes.md).
Optional ReadonlyparentsKeep each node's parent (4 bytes per node). Default true. False (P9
lever 7) gives an empty parents array: for trees no refit will use
(a scene's static meshes); such a tree can't be refit or made a CpuMeshBvh.
Optional ReadonlytriangleThe triangle format, 'records' (the default) or 'indexed' (docs/internals/design/indexed-leaves.md).
Options for building a mesh tree.