Optional ReadonlylabelOptional ReadonlymaxCap each GPU batch's bytes (inputs, scratch, outputs) for a lower build peak; default none.
Optional ReadonlypreferThe GPU builder ('gpu-hploc', the default, or 'gpu-lbvh'), or 'tinybvh' to force the CPU builder (for comparisons).
Optional ReadonlyprepareDefault true: the factory compiles the GPU builder's pipelines before it resolves. False: MeshLayoutBuilder.prepare (or the first build) does, so an app can time or schedule it apart.
Options of createMeshLayoutBuilder.