@pmndrs/bvh
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    Interface MeshLayoutGpuBatch

    interface MeshLayoutGpuBatch {
        gpuMs: number | null;
        meshes: readonly number[];
        wallMs: number;
    }
    Index
    gpuMs: number | null

    GPU milliseconds of the batch's compute pass (timestamps), or null without timestamp-query.

    meshes: readonly number[]

    The batch's meshes, as indices into the call's geometries.

    wallMs: number

    CPU wall milliseconds from the batch's submit to its trees on the GPU (before the layouts' readback).