Optional ReadonlyindexThe mesh's indices, as when the tree was built; omit for a plain triangle list.
Optional ReadonlyindexOptional ReadonlyindexReadonlypositionOptional ReadonlypositionFloat index of vertex 0's x. Default 0.
Optional ReadonlypositionFloats from one vertex to the next. Default 3.
Readonlyvertex
The moved vertices, on the GPU. Buffers need
STORAGEusage.