@pmndrs/bvh
    Preparing search index...

    Interface PlacedMeshTree

    A mesh tree placed in the shared buffers, as the mesh table needs it.

    interface PlacedMeshTree {
        bounds: ArrayLike<number>;
        nodeOffset: number;
        triangleOffset: number;
    }
    Index
    bounds: ArrayLike<number>

    Object-space box [min, max] of the tree's root (or a box every pose stays in, for a deforming mesh).

    nodeOffset: number
    triangleOffset: number