@pmndrs/bvh
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    Interface SceneMeshStatus

    One mesh's (or merged group's) tree, for tools and tests.

    interface SceneMeshStatus {
        builtBy: TreeBuilder | null;
        deforming: boolean;
        fallbackReason: string | null;
        maxDepth: number;
        mergedInto: number | null;
        placement: TraceSceneMeshPlacement | null;
    }
    Index
    builtBy: TreeBuilder | null

    Which builder's tree rays see now, or null (none yet, or a mesh only merged instances use).

    deforming: boolean

    Added as deforming (SceneTrees.setPose, SceneTrees.rebuild).

    fallbackReason: string | null

    Why no GPU tree was (or will be) used, or null.

    maxDepth: number
    mergedInto: number | null

    The mesh's triangles live in merged group mergedInto (and it has no tree of its own).

    placement: TraceSceneMeshPlacement | null

    Where the tree sits in SceneTrees.buffers, when placed.