@pmndrs/bvh
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    Interface SceneTreeCounts

    Counts, for tools and stats.

    interface SceneTreeCounts {
        gpuBatches: number;
        gpuBuildMs: number;
        gpuBuildTimestampMs: number | null;
        gpuTreesBuilt: number;
        gpuTreesRefused: number;
        instances: number;
        lastGpuBuildMs: number;
        mergedGroups: number;
        meshes: number;
        onAppTrees: number;
        onGpuTrees: number;
        onTinybvhTrees: number;
        swaps: number;
        tinybvhBuilding: number;
        waitingForFirstTree: number;
    }
    Index
    gpuBatches: number

    GPU build batches whose stats were read.

    gpuBuildMs: number

    The sum of every GPU batch's time from its submit to its stats on the CPU.

    gpuBuildTimestampMs: number | null

    The sum of every GPU batch's compute pass from timestamp queries (timestamps: true on a device with timestamp-query), or null when none was timed.

    gpuTreesBuilt: number
    gpuTreesRefused: number
    instances: number
    lastGpuBuildMs: number
    mergedGroups: number
    meshes: number
    onAppTrees: number

    Meshes on a tree the app placed (SceneTrees.placeTree).

    onGpuTrees: number
    onTinybvhTrees: number
    swaps: number
    tinybvhBuilding: number
    waitingForFirstTree: number