ReadonlygpuBatches still building: their inputs, scratch and outputs, until their stats are read and the scene counts the outputs.
ReadonlygpuGPU trees in their batches' buffers until copied out (copy mode), or until every tree of an adopted batch swapped (only its parents, freed at once).
ReadonlymeshDeforming meshes' refits (their topology, scratch and stats).
ReadonlynodesReadonlynodesReadonlypeakThe largest total seen since the scene was made (sampled at each update and each batch's start and end).
ReadonlypositionsIndexed scenes: the positions buffer (0 for records). Part of resident.
ReadonlyreservedRoom in the node and triangle buffers set aside for capped GPU batches still to come (part of nodes and triangles, not of nodesInUse or trianglesInUse).
ReadonlyresidentWhat stays: nodes, triangles, the top level and refits.
ReadonlyretiredBuffers replaced this update (growths, adoptions), freed at the next.
ReadonlytopReadonlytotalReadonlytransientWhat goes away soon: outputs, batches building, retired buffers.
ReadonlytrianglesReadonlytriangles
GPU bytes the scene's trees hold.