@pmndrs/bvh
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    Interface SceneTreesTimeline

    When the scene got its trees, in milliseconds from the first update that had meshes.

    interface SceneTreesTimeline {
        firstTreesMs: number | null;
        tinybvhTreesMs: number | null;
    }
    Index
    firstTreesMs: number | null

    Every mesh with instances had a first tree on the GPU (placed by an update), or null.

    tinybvhTreesMs: number | null

    Every tinybvh tree was placed, or null.