@pmndrs/bvh
Docs
GitHub
Preparing search index...
@pmndrs/bvh
SdfCpuSource
Interface SdfCpuSource
What
generateSdfCpu
needs of a tree:
CpuMeshBvh
has both, in world space.
interface
SdfCpuSource
{
closestPointToPoint
(
point
:
readonly
[
number
,
number
,
number
]
,
target
?:
object
,
minThreshold
?:
number
,
maxThreshold
?:
number
,
)
:
{
distance
:
number
}
|
null
;
rayCrossings
(
origin
:
readonly
[
number
,
number
,
number
]
,
direction
:
readonly
[
number
,
number
,
number
]
,
)
:
{
count
:
number
;
winding
:
number
}
;
}
Index
Methods
closest
Point
To
Point
ray
Crossings
Methods
closest
Point
To
Point
closestPointToPoint
(
point
:
readonly
[
number
,
number
,
number
]
,
target
?:
object
,
minThreshold
?:
number
,
maxThreshold
?:
number
,
)
:
{
distance
:
number
}
|
null
Parameters
point
:
readonly
[
number
,
number
,
number
]
Optional
target
:
object
Optional
minThreshold
:
number
Optional
maxThreshold
:
number
Returns
{
distance
:
number
}
|
null
ray
Crossings
rayCrossings
(
origin
:
readonly
[
number
,
number
,
number
]
,
direction
:
readonly
[
number
,
number
,
number
]
,
)
:
{
count
:
number
;
winding
:
number
}
Parameters
origin
:
readonly
[
number
,
number
,
number
]
direction
:
readonly
[
number
,
number
,
number
]
Returns
{
count
:
number
;
winding
:
number
}
Settings
Member Visibility
Inherited
Theme
OS
Light
Dark
On This Page
Methods
closest
Point
To
Point
ray
Crossings
Docs
GitHub
@pmndrs/bvh
Loading...
What generateSdfCpu needs of a tree:
CpuMeshBvhhas both, in world space.