@pmndrs/bvh
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    Interface TraceClusterStats

    interface TraceClusterStats {
        addedBytes: number;
        clusterRecords: number;
        copiedNodeSlots: number;
        copiedSubtrees: number;
        droppedNodeSlots: number;
        droppedTrees: number;
        records: number;
        splitRecords: number;
    }
    Index
    addedBytes: number

    Bytes the scene grew by (negative when it shrank): copied nodes and the larger top level, less the dropped trees.

    clusterRecords: number

    Top-level records after: one per cluster, one per record kept whole.

    copiedNodeSlots: number

    Node slots copied, frame slots of quantized subtrees included.

    copiedSubtrees: number

    Distinct subtrees copied after the scene's nodes (shared by every record of the mesh).

    droppedNodeSlots: number

    Node slots those trees held, frame slots included.

    droppedTrees: number

    The scene's own trees left out because only split records traced them (their placements say clustered).

    records: number

    The scene's instance records before.

    splitRecords: number

    Records cut into clusters (the rest kept one leaf).