ReadonlyaddedBytes the scene grew by (negative when it shrank): copied nodes and the larger top level, less the dropped trees.
ReadonlyclusterTop-level records after: one per cluster, one per record kept whole.
ReadonlycopiedNode slots copied, frame slots of quantized subtrees included.
ReadonlycopiedDistinct subtrees copied after the scene's nodes (shared by every record of the mesh).
ReadonlydroppedNode slots those trees held, frame slots included.
ReadonlydroppedThe scene's own trees left out because only split records traced them (their placements say clustered).
ReadonlyrecordsThe scene's instance records before.
ReadonlysplitRecords cut into clusters (the rest kept one leaf).
What clusterTraceScene did.