@pmndrs/bvh
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    Interface TriangleFilterTarget

    A tree or a scene whose triangles writeTriangleFilterFlags writes, in its own format.

    interface TriangleFilterTarget {
        meshes?: readonly unknown[];
        triangleLeaves?: GpuLayoutTriangleLeaves;
        triangles: ArrayBuffer;
    }
    Index
    meshes?: readonly unknown[]

    Present on a scene (TraceSceneData).

    triangleLeaves?: GpuLayoutTriangleLeaves
    triangles: ArrayBuffer