@pmndrs/bvh
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    Interface WeldResult

    The result of a weld: unique positions and where each input vertex went.

    interface WeldResult {
        positions: Float32Array;
        remap: Uint32Array;
        vertexCount: number;
    }
    Index
    positions: Float32Array

    x, y, z per kept vertex, in order of first use.

    remap: Uint32Array

    Per input vertex: its kept vertex.

    vertexCount: number