@pmndrs/bvh
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    Type Alias BvhBoxTarget

    BvhBoxTarget:
        | Float32Array
        | number[]
        | {
            max: { x: number; y: number; z: number };
            min: { x: number; y: number; z: number };
        }

    Where CpuMeshBvh.getBoundingBox writes: six numbers, or a box with min and max points (a three Box3).