@pmndrs/bvh
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    Type Alias NodeFormat

    How a scene stores its mesh nodes (docs/internals/design/compressed-nodes.md): 'quantized' (the default, DEFAULT_NODE_FORMAT: 32-byte nodes on a per-mesh frame, GpuLayoutNodeFormat) or 'f32' (the 64-byte nodes below, what builders write). The walk is compiled for one (traceModuleWgsl({ nodeFormat })); the top level is always f32.