How a scene stores its mesh nodes (docs/internals/design/compressed-nodes.md):
'quantized' (the default, DEFAULT_NODE_FORMAT: 32-byte nodes on a
per-mesh frame, GpuLayoutNodeFormat) or 'f32' (the 64-byte nodes
below, what builders write). The walk is compiled
for one (traceModuleWgsl({ nodeFormat })); the top level is always f32.
How a scene stores its mesh nodes (docs/internals/design/compressed-nodes.md):
'quantized'(the default,DEFAULT_NODE_FORMAT: 32-byte nodes on a per-mesh frame,GpuLayoutNodeFormat) or'f32'(the 64-byte nodes below, what builders write). The walk is compiled for one (traceModuleWgsl({ nodeFormat })); the top level is alwaysf32.