How an indexed scene stores its positions buffer: 'vec4' (the default, vec4f per vertex, 16 bytes, one load per corner) or 'packed' (f32 x 3, 12 bytes, three loads per corner). A compile-time choice of the walk, like the triangle format.
'vec4'
vec4f
'packed'
f32 x 3
How an indexed scene stores its positions buffer:
'vec4'(the default,vec4fper vertex, 16 bytes, one load per corner) or'packed'(f32 x 3, 12 bytes, three loads per corner). A compile-time choice of the walk, like the triangle format.