@pmndrs/bvh
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    Type Alias PositionLayout

    PositionLayout: "vec4" | "packed"

    How an indexed scene stores its positions buffer: 'vec4' (the default, vec4f per vertex, 16 bytes, one load per corner) or 'packed' (f32 x 3, 12 bytes, three loads per corner). A compile-time choice of the walk, like the triangle format.