@pmndrs/bvh
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    Type Alias TriangleLeaves

    TriangleLeaves: GpuLayoutTriangleLeaves

    How a scene stores its triangles (docs/internals/design/indexed-leaves.md): 'records' (the default, the 48-byte records above) or 'indexed' (16-byte vec4u(i0, i1, i2, id + flags) read through the scene's positions buffer). The walk is compiled for one (traceModuleWgsl({ triangleLeaves }), createCpuTracer reads it from the scene).