How a scene stores its triangles (docs/internals/design/indexed-leaves.md):
'records' (the default, the 48-byte records above) or 'indexed'
(16-byte vec4u(i0, i1, i2, id + flags) read through the scene's
positions buffer). The walk is compiled for one
(traceModuleWgsl({ triangleLeaves }), createCpuTracer reads it from the scene).
How a scene stores its triangles (docs/internals/design/indexed-leaves.md):
'records'(the default, the 48-byte records above) or'indexed'(16-bytevec4u(i0, i1, i2, id + flags)read through the scene's positions buffer). The walk is compiled for one (traceModuleWgsl({ triangleLeaves }),createCpuTracerreads it from the scene).