@pmndrs/bvh
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    Variable DEFAULT_GPU_MAX_BATCH_BYTESConst

    DEFAULT_GPU_MAX_BATCH_BYTES: number = ...

    gpuMaxBatchBytes when it is left out: 256 MiB. On Sponza (Apple M5) it takes the load's peak from 1,483 to 711 MiB (−771 MiB) and settles 11 MiB lower; the first trees cost about +165 ms at 60 Hz as first measured, when each batch waited for two updates, and nothing now (166 ms against 171) that batches go on between updates. docs/internals/design/bvh-builders.md, "Build peak memory".