@pmndrs/bvh
    Preparing search index...

    Variable DEFAULT_NODE_FORMATConst

    DEFAULT_NODE_FORMAT: GpuLayoutNodeFormat = 'quantized'

    The node format of every option that isn't given one, where the library makes both sides: SceneTrees, assembleTraceScene, buildTraceScene, traceModuleWgsl, batchKernelWgsl and TraceBatchKernel.create (Dennis, 2026-11-13, after the RTX 3060 bench: docs/internals/design/compressed-nodes.md). Mesh builders still write 'f32' trees unless asked; a scene quantizes them as it places them.

    Options default to quantized; data must say what it is. Buffers handed to a walk (TraceSceneBuffers, a BvhTraceNodes source) must name their format and are refused when they don't; CPU data that names none (MeshBvh, layouts, TraceSceneData) is f32, as before the option existed.