@pmndrs/bvh
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@pmndrs/bvh
GPU_LAYOUT_MAX_TRIANGLES
Variable GPU_LAYOUT_MAX_TRIANGLES
Const
GPU_LAYOUT_MAX_TRIANGLES
:
268435455
= 0x0fffffff
Most triangles one mesh may have: triangle positions must fit the tracer's 28-bit references.
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Most triangles one mesh may have: triangle positions must fit the tracer's 28-bit references.