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@pmndrs/bvh
INDEXED_TRIANGLE_BYTES
Variable INDEXED_TRIANGLE_BYTES
Const
INDEXED_TRIANGLE_BYTES
:
16
= GPU_LAYOUT_INDEXED_TRIANGLE_BYTES
One indexed triangle: three vertex indices, then the original index and flags, 16 bytes.
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One indexed triangle: three vertex indices, then the original index and flags, 16 bytes.