@pmndrs/bvh
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    Variable INSIDE_TEST_DIRECTIONSConst

    INSIDE_TEST_DIRECTIONS: readonly (readonly [number, number, number])[] = ...

    The inside test's ray directions (bvhIsInside, CpuMeshBvh.isPointInside): three unit vectors, far apart, along no axis or diagonal (an authored mesh's edges and faces mostly lie along those), into different octants (no one hemisphere holds all three, so a mesh open on one side still has rays that reach its walls), each component an exact f32, so the CPU and the GPU cast the same rays. A point is inside when at least INSIDE_TEST_MAJORITY of the rays vote it inside.