Const
An instance record: the world-to-object transform as three rows of vec4f (the 3x4 matrix), then (rootNodeOffset, triangleOffset, instanceIndex, flags) as four u32.
vec4f
(rootNodeOffset, triangleOffset, instanceIndex, flags)
An instance record: the world-to-object transform as three rows of
vec4f(the 3x4 matrix), then(rootNodeOffset, triangleOffset, instanceIndex, flags)as four u32.