ConstReadonlybadIndices: 19Triangle corners that named a vertex past the end. Must be 0.
Readonlybounds: 11The mesh's box as f32 bits: min x, y, z, then max x, y, z.
ReadonlycentroidMax: 3ReadonlycentroidMin: 0Centroid bounds as order-preserving integers: min x, y, z, then max x, y, z.
Readonlyincomplete: 17Handed-over words still unwritten after the bounded wait, or climbs that didn't end. Must be 0.
ReadonlyleafCount: 9ReadonlymaxDepth: 10ReadonlymeshMax: 23ReadonlymeshMin: 20The box around every triangle as order-preserving integers: min x, y, z, then max x, y, z (tinybvh's Morton codes, gpu-hploc.ts).
ReadonlynodeCount: 8ReadonlynodeOffset: 7Where the mesh's first node is in the output nodes and parents, in nodes.
ReadonlyrootNode: 6Split index of the root in the mesh's radix tree.
ReadonlyrootsFinished: 18Threads that finished the root: must be 1.
Word positions in a mesh's stats (one block of LBVH_STATS_WORDS per mesh).