ConstReadonlymaterialTableDistance: 3Other meshes with per-triangle materials: triangleOffset minus their
material table's first vec4u (0: none). The table holds each original
triangle's material code (material + 1, 0 for none) as 16 bits, two to a
word, eight to a vec4u, by original index. A merged mesh keeps its
materials in its side table instead.
ReadonlysideTableDistance: 1Merged meshes: triangleOffset minus the side table's first vec4u (0 otherwise).
ReadonlysourceTableDistance: 2Merged meshes: triangleOffset minus the source table's first vec4u (0 otherwise).
ReadonlyvertexBase: 0The mesh's first vertex in the scene's positions buffer.
The 16-byte header an indexed scene puts before each mesh's triangles (at
triangleOffset - 1, in 16-byte units): the mesh's vertex base, and for a merged mesh how far back its side table and source table start.