Const
Instance table entry: seven vec4 per instance slot. Rows 0-2 are object-to-world (xyz linear part, w translation), rows 3-5 world-to-object as the walk's record holds them, and row 6 is (meshSlot, instanceIndex, flags, live).
xyz
w
(meshSlot, instanceIndex, flags, live)
Instance table entry: seven vec4 per instance slot. Rows 0-2 are object-to-world (
xyzlinear part,wtranslation), rows 3-5 world-to-object as the walk's record holds them, and row 6 is(meshSlot, instanceIndex, flags, live).