Const
Mesh table entry: two vec4u per mesh slot, (boundsMin.xyz, rootNodeOffset) and (boundsMax.xyz, triangleOffset).
(boundsMin.xyz, rootNodeOffset)
(boundsMax.xyz, triangleOffset)
Mesh table entry: two vec4u per mesh slot,
(boundsMin.xyz, rootNodeOffset)and(boundsMax.xyz, triangleOffset).