These scenes are pre-rendered path-traced frames: a ladder of
sample counts per pixel, albedo and normal aux buffers, and a converged
reference, all saved ahead of time. The denoising is not: the right side is
live denoiser.denoise() output, computed in your browser on WebGPU.
Dragging on the image moves the before/after slider (there is no camera to
orbit). For an interactive scene, try the
live path tracer demo.
this scene has no aux buffers