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    Function perspectiveFromFieldOfViewNO

    • Generates a perspective projection matrix with the given field of view. This is primarily useful for generating projection matrices to be used with the still experimental WebVR API. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume.

      Parameters

      • out: mat4.Mat4

        mat4 frustum matrix will be written into

      • fov: {
            downDegrees: number;
            leftDegrees: number;
            rightDegrees: number;
            upDegrees: number;
        }

        Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees

      • near: number

        Near bound of the frustum

      • far: number

        Far bound of the frustum

      Returns mat4.Mat4

      out