Domain warping (2D): offsets a point by a noise-derived vector, so feeding the
result back into a noise source bends and swirls it - marble, meandering
terrain, organic distortion. The two axes sample the warp noise at
decorrelated offsets so they don't move in lockstep.
Domain warping (2D): offsets a point by a noise-derived vector, so feeding the result back into a noise source bends and swirls it - marble, meandering terrain, organic distortion. The two axes sample the warp noise at decorrelated offsets so they don't move in lockstep.